Yudhanjaya Wijeratne

Beatnik

by Yudhanjaya Wijeratne First published in Chronicle Worlds: Crime and Punishment (Future Chronicles 21) “But I am a blasted tree; the bolt has entered my soul; and I felt then that I should survive to exhibit, what I shall soon cease to be – a miserable spectacle of wrecked humanity, pitiable to others, and intolerable to myself.” Mary Shelley, Frankenstein One Beatnik woke to the sound of darkness.It was that… Read More »Beatnik

The Writing Contest

by Yudhanjaya Wijeratne First published 2018, in Future Visions (Goodreads link) I wish my mother would die. A son is not supposed to say such things, but there comes a time. Look at her, now. All alone in this dark room. It stinks of dying––you know that rotting, sickly-sweet smell that old people give off, that nasal vomit that every part of your secret mind tells you to run, run… Read More »The Writing Contest

Ozymandias

by Yudhanjaya Wijeratne First published 2019, in Horizons Beyond (Goodreads link)   It was when the riot began that Jordan noticed that his arms were missing. The other students, of course, never noticed: they screamed, they charged, and when the dust settled, their bodies lay scattered across the ground, knocked down like so many bowling pins. He tried to count them. One. Two. Thirty. A hundred. He could have sworn… Read More »Ozymandias

Deep Ocean Blues

by Yudhanjaya Wijeratne First published 2018, in 2054 (Goodreads link)   Picture the ocean on a stormy night. Wave fronts breaking under the storm. Water tossing, turning, frothing, a heaving mass of black that was once blue. A deepness so vast and so profound it would crush your bones long before you even hit the bottom. Go down. Past the point where men drown and  the thunder and lightning fade… Read More »Deep Ocean Blues

Adventures in machine-generated text: short-burst creativity, and why classical CS has it wrong

I’ve been reading Robin Sloan’s video game development diary with much interest. Partly because his joy of creation that shines through – and the world desperately needs more of that in these COVID-19 times. But also partly because he’s using machine learning to generate descriptions of castles for his video game. A bit of background: the three people who actually do read this blog of mine (and the significantly largely… Read More »Adventures in machine-generated text: short-burst creativity, and why classical CS has it wrong