I’ve been reading Robin Sloan’s video game development diary with much interest. Partly because his joy of creation that shines through – and the world desperately needs more of that in these COVID-19 times. But also partly because he’s using machine learning to generate descriptions of castles for his video game. A bit of background: the three people who actually do read this blog of mine (and the significantly largely… Read More »Adventures in machine-generated text: short-burst creativity, and why classical CS has it wrong
Writing adventures and related musings.
2019 might have had some real low notes in it, but it ended well: I finished the second book in the Commonwealth Empire series, and booped it off to Swati Daftuar at HarperCollins India. I’ve written about this particular beast before. I had a great deal of trouble with the thing. I finished the first version quite early – somewhere in March – but it just didn’t feel right: there… Read More »The second Commonwealth Empires book is done!
A friend of mine recently posted this article, rather boldly titled “How French “Intellectuals” Ruined the West: Postmodernism and Its Impact, Explained“. It was either read that or watch that man eat a $120,000 banana, and any attack on intellectuals seemed slightly less depressing than wondering how the hell a banana is worth $120,000. The article opens with “Postmodernism presents a threat not only to liberal democracy but to modernity… Read More »On the destruction of metanarratives: the map is not the territory, but . . .
In which I read the Malazan Book of the Fallen as a writer and talk about the things I’ve learned, from handling themes to the tradeoffs of branching storylines to shaved knuckles in the hole.